We are pioneering the use of virtual 3D characters within the Augmented Reality studio environment to offer compelling and innovative broadcast production graphic enhancements.
Our unique, rapid 3D body scanning technology delivers high qulaity, photorealistic digital 3D models, which deploy seamlessly to all major 3D broadcast and gaming engines, including VizRT, Chyron-Hago, Ross XPression, Unreal and Unity.
Virtual characters provide producers with a new level of creative freedom, allowing the camera to move arbitrarily around and between the characters within the scene.
We’ve developed a highly optimized pipeline which allows us to animate our scanned models to produce highly realistic, interactive 3D experiences. Our strong links with the research sector keeps us at the cutting edge of developments in tools and technologies which vastly simplify the process of skeletal rigging, weight painting and motion-capture data retargetting, allowing us to offer high quality and cost-effective character animation services.