Repronauts have vast 3D Scanning experience with structured light 3D scanning and photogrammetry. We are able to 3D scan and digitally replicate objects of most shapes, sizes, forms and surface finishes. The technology and scanning processes we use depend on a number factors. Key among them, the properties of the object to be scanned, and how the resulting digital assets will be used.
3D Scanning With Structured Light
Structured light 3D scanners are handheld devices capable of capturing the detail of an object’s surface at high resolution. We typically use them to scan static objects like scultpure, furniture, industrial fixtures and commercial products. Structured light scanners deliver 3D meshes at sub-millimetre accuracy. This makes them perfect for creating digital meshes for 3D printing or machining purposes.
The accurate geometry our structured light 3D scanners deliver makes them perfect for scanning parts for reverse-engineering and objects and artefacts for archival and heritage. Scans can also be used for a variety of product visualitions and provide the ability to render intricate detail.
3D Scanning Using Photogrammetry
Photogrammetry 3D scanning uses an array of DSLR cameras to capture an object from multiple angles. Photogrammetry delivers both highly detailed geometry and high-resolution photographic texture detail. This texture detail can be used to create material maps which allow the display or rendering of the scanned object with photorealistic detail.
We produce photorealistic textured models for product advertising, and create highly realistic 3D objects and characters for TV and film, VR and gaming.
Unlike studio based photogrammetry rigs which can take days to move, setup and re-calibrate, Repronauts’ mobile 3D scanning rig has been designed specifically to be compact and portable for easy assembly and calibration on location. From arriving onsite, we can be ready to scan within 90 minutes.
A single scan delivers 300 x 32MPixel pin sharp images of the scanned object at all angles, allowing stunningly accurate and detailed digital reconstruction.
When reproducing photorealistic digital assets, we typically follow the following process:
1. 3D Scanning
Our photogrammetry rig captures 300 x 24 MPixel pin-sharp images of the object from multiple angles. Scans take around 20 seconds, and the scan data is available immediately.
2. Raw Mesh Production
We use the latest photogrammetry software to digitally recreate the scanned object at stunningly high resoltion, articulating a consistently high level of detail and accuracy.
3. Topology
Our team of 3D production specialists are experts in mesh topology and can recreate low poly meshes from raw scans, suitable for mapping photorealistic textures.
4. Textures and Materials
We use the scan images and resulting high resulotion geometry to create 2D material maps, to allow the object to be dispalyed photrealistically.
5. Photorealistic Rendering
Combining the material maps with the topologised mesh, we produce fully photorealistic, lightweight, production ready assets, optimised for use in most leading 3D platforms and rendering engines.
We can scan both on-site at our North London Studio and offer mobile scanning services throughout the world.